Magicka Templar PvP Build

by NirnStorm
18th July 2021

Build Contents

Welcome to Nirnstorm.com‘s Magicka Templar ( Magplar ) PvP Build for the Blackwood patch.

This patch multiple healing abilities of the of Magicka Templar gained a new Health-scaling mechanic. This build utilizes those healing abilities alongside Vampirism’s Undeath passive that got fixed this patch and a solid combination of sets to gain a very powerful burst while maintaining a ton of healing power and tankiness.

If you’re looking for a very strong build that has a lot of damage, but still enables you to survive very easily in difficult scenarios and even massively outnumbered fights in PvP, you’ve come to the right place!

Details
PATCH
Blackwood
RACE
Breton
MUNDUS
The Atronach
Increases Magicka recovery
Mortality
Mortal
Werewolf
Vampire
Attributes
20
Health
0
Stamina
44
Magicka

Setup

Race

The optimal race for this build is Breton. This race helps you sustain magicka skills better than any, and increases your spell resistance and your magicka pool as well. It’s especially important since this build is meant to be played as a Vampire which makes sustain more difficult.

Other good alternatives for races would be Dark Elf, Argonian and High Elf.

Mundus

The mundus stone we are using on this build is The Atronach, which grants us additional Magicka Recovery which will further help us sustain despite playing as a vampire.

Vampirism

We play as a Stage Three vampire on this build, as we want to benefit from Mist Form which helps us kite enemies and mitigate a lot of damage as well as the Undeath passive which provides additional damage mitigation at all times.

Skills

Lightning Staff of Hist Sap
One Handed & Shield of Clever Alchemist
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon

Passives

Aedric Spear Templar

All Passives

Dawn’s Wrath Templar

All Passives

Restoring Light Templar

All Passives

Light Armor Armor

All Passives

Medium Armor Armor

All Passives

Heavy Armor Armor

All Passives

Destruction Staff Weapons

All Passives

One Handed & Shield Weapons

All Passives

Vampire World

Unlock only the passives that work with your preferred stage of Vampirism.

The recommended stage for this build is Stage Three, for which you need to unlock only Strike from the Shadows and Undeath

Undaunted Guilds

All Passives

Assault Alliance War

All Passives

Support Alliance War

Unlock only Combat Medic

Racial Character

All Passives

Alchemy Crafting

Unlock only Medicinal Use

Gear

Impen
Tri-Stat
heavy
Sturdy
Tri-Stat
medium
Reinforced
Tri-Stat
heavy
Sturdy
Tri-Stat
light
Impen
Tri-Stat
light
Sturdy
Tri-Stat
heavy
Sturdy
Tri-Stat
light
Infused
Spell Damage
Arcane
Mag Regen
Infused
Spell Damage
Sharpened
Weapon Damage ( Berserker )
Front Bar
Defending
Double DoT Poison
Sturdy
Max Magicka
Back Bar

Monster Set

Balorgh – This monster set providers a massive amount of damage and penetration whenever you cast your ultimate ability. It’s particularly effective with builds that have either very cheap ultimates (to activate it often) or very expensive ultimates (to activate it at full force). On our Magicka Templar build, we have both. Our front-bar ultimate is very cheap and will guarantee a small spike of stats whenever you cast your Crescent Sweep to try and get a kill; and whenever you are facing a large group of enemies, you can build up to your Swarming Scion back-bar ultimate then activate Balorgh for a massive amount of stats.

Main Sets

Robes of the Hist (Hist Sap) – This is one of the strongest defensive sets available to us this patch. It grants a large amount of healing over five seconds whenever you are effected by a disabling, immobilizing or snaring effect, which happens pretty much all the time when you are outnumbered, and the set has no cooldown. While it’s not as cost efficient as sets like Pariah, it’s edge comes from the fact it can be one-barred, meaning we only use it on the front bar and as long as we make sure to get to the front bar at least once per five seconds, we will always benefit from it’s effect.

Clever Alchemist – This is one of the highest damage-value sets currently in the game. It has a very easy to control proc condition and can be timed perfectly with Balorgh to guarantee a very powerful peak burst. In addition this set increases our max Health which will increase our healing power via the new health-scaled healing mechanic.

Mythic

Malacath’s Band of Brutality – This mythic item is super useful on this build despite the nerf it received this patch. As our critical chance is naturally low, Malacath guarantees all our abilities gain 16% more damage at the cost of our very unreliable critical strikes, which enhances our damage drastically.

Minor Set

Armor of the Trainee – We use one piece of this set on this build to increase our max Health to further increase our healing power.

Weights & Traits

Weights – This patch we use 3 pieces of Heavy Armor to gain tankiness, 3 pieces of Light Armor to offset the Heavy Armor penalties and gain a bit more damage and sustain, and 1 piece of Medium Armor for the Undaunted passives.

Sturdy & Impen – The main trait we use on this build is Sturdy, to allow us to mitigate damage via blocking without losing too much of our Stamina while we are outside of Mist Form. We also use one piece of Reinforced and two pieces of Impenetrable to further increase our resistances.

Consumables

Clockwork Citrus Fillet

Food

Spell-Power

Potion

Double DoT

Poison

Food

We use Clockwork Citrus Fillet since this one food gives us all: Max Health, Max Magicka and Magicka Recovery, and we benefit a ton from all three of these stats.

Potions

We use Spell Power Potions (made with Lady’s Smock, Corn Flower and either Water Hyacinth or Namira’s Rot) which grant us the very valuable Major Sorcery buff that we don’t have access to on this build otherwise.

Poisons

We use Double DoT Poisons on our back-bar to help increase our pressure on enemies between our burst rotations.

Champion Points

Craft CP Craft (0)
Warfare CP Warfare (520)
Fitness CP Fitness (542)
Biting Aura
50
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Master-At-Arms
50
Increases your damage done with direct damage attacks by 2% per stage.
BONUS
10% direct damage
Duelist’s Rebuff
50
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
Resilience
50
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
20
Precision
Grants 160 Critical Chance per stage.
BONUS
320 Critical Chance
20
Eldritch Insight
Grants 260 Max Magicka per stage.
BONUS
520 Max Magicka
20
Blessed
Increases your Healing Done by 1% per stage.
BONUS
2% Healing Done
20
Tireless Discipline
Grants 260 Max Stamina per stage.
BONUS
520 Max Stamina
Extended Might
20
Piercing
Grants 350 Offensive Penetration per stage.
BONUS
700 Offensive Penetration
Extended Might
40
Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
40
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
30
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.

Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
30
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.

Affects Physical, Poison, Disease, and Bleed Damage.
50
Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Staving Death
20
Quick Recovery
Increases your Healing Taken by 1% per stage.
BONUS
2% Healing Taken
Staving Death
20
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.

ffects Magic, Flame, Frost, and Shock Damage.
BONUS
2% damage reduction
Staving Death
20
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.

Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
2% damage reduction
Staving Death
50
Resilience
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Staving Death
20
Preparation
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
10% damage reduction
50
Duelist’s Rebuff
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
50
Master-At-Arms
Increases your damage done with direct damage attacks by 2% per stage.
BONUS
10% direct damage
Rejuvenation
50
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
Boundless Vitality
50
Grants 28 Max Health per stage.
BONUS
1400 Max Health
Survival Instincts
50
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
Juggernaut
50
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Boundless Vitality
Grants 28 Max Health per stage.
BONUS
1400 Max Health
50
Rejuvenation
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
30
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
240 cost reduction
20
Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
220 cost reduction
50
Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
20
Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
40 cost reduction
16
Hasty
Increases your movement speed when Sprinting by 2% per stage.
BONUS
4% Movement speed
20
Hero’s Vigor
Grants 280 Max Health per stage.
BONUS
560 Max Health
30
Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
50
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
50
Tempered Soul
Return to life after resurrection with 5% more resources per stage.
BONUS
10% more resources
20
Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
BONUS
40 Block cost reduction
30
Fortification
Increases the amount of damage you can block by 2% per stage.
BONUS
4% Block mitigation
6
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
6% Movement speed
30
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
90 cost reduction
20
Bashing Brutality
Increases your Bash damage by 60 per stage.
BONUS
120 increased damage

The Craft Champion Points as a whole do not effect combat much, and so they are completely up to your playstyle!

—————————————

My personal recommendations and preferences (by order of importance):

Passive Stars

  • Breakfall – This star will prove useful while kiting enemies off ledges such as keeps, towers and cliffs.
  • Steadfast Enchantment – This passive will let you spend less soul gems on your weapons’ enchantments.

Active Stars

  • Liquid Efficiency – This effect will help you save potions by consuming less of them while gaining their effects.
  • Steed’s Blessing – The speed bonus you gain from this passive can help you at the start of the fight, before you get stuck in combat status.
  • War Mount – Will make you much less likely to be dropped off of your mount and zerged or ganked down.
  • Rationer – This star will save you some money when you go groceries shopping for your PvP build.

About NirnStorm
NirnStorm is a content creator on Twitch and on YouTube. He currently plays and streams mainly The Elder Scrolls Online, with a focus on end-game PvP, and occasionally some different games such as Witcher, Among Us, Apex Legends and many others!