Magicka Warden PvP Build

by NirnStorm
12th July 2021

Build Contents

Welcome to Nirnstorm.com‘s Magicka Warden ( Magden ) PvP build for the Blackwood patch!

This build utilizes the revamped Champion Points system, the recently added Armor Bonuses and several new item sets to get a powerful amount of damage and healing power and an incredible amount of damage prevention in addition to high resistances.

If you’re looking to be able to both pressure and burst down enemy players and still have more than enough survivability to dominate Cyrodiil and other PvP activities, you’ve come to the right place!

Details
PATCH
Blackwood
RACE
Breton
MUNDUS
The Atronach
Increases Magicka recovery
Mortality
Mortal
Werewolf
Vampire
Attributes
24
Health
0
Stamina
40
Magicka

Setup

Race

The optimal race for this Magicka Warden build is Breton. This race helps you sustain magicka skills better than any, and increases your spell resistance and your magicka pool as well.

Other good alternatives for races would be Dark Elf, Argonian and High Elf.

Mundus

The mundus stone we are using on this build is The Atronach. This mundus helps us sustain our Magicka, and by doing so allows us to afford more Spell Damage jewelry glyphs to increase our overall damage and healing done.

Skills

Heartland Conqueror’s Lightning Staff
Heartland Conqueror’s Restoration Staff
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon

If you suffer from high-ping or connection issues, I suggest replacing Elemental Weapon with Force Pulse as it’s a much more reliable spammable skill that doesn’t depend on your light attacks’ timing.

Note: For the full explanation on why we use all these skills and how to utilize them effectively, make sure to check out the build video (coming soon).

Passives

Animal Companions Warden

All Passives

Winters Embrace Warden

All Passives

Green Balance Warden

All Passives

Light Armor Armor

All Passives

Medium Armor Armor

Unlock all the passives except Dexterity, Improved Sneak and Agility, these are optional and not very relevant.

Heavy Armor Armor

All Passives

Destruction Staff Weapons

All Passives

Restoration Staff Weapons

All Passives

Psijic Order Guilds

Unlock all passives except Deliberation.

Undaunted Guilds

All Passives

Assault Alliance War

All Passives

Support Alliance War

Unlock only Combat Medic

Racial Character

All Passives

Alchemy Crafting

Unlock only Medicinal Use

Gear

Reinforced
Tri-Stat
heavy
Well Fitted
Tri-Stat
medium
Well-Fitted
Tri-Stat
medium
Impen
Tri-Stat
light
Impen
Tri-Stat
light
Well Fitted
Tri-Stat
medium
Well Fitted
Tri-Stat
light
Arcane
Spell Damage
Arcane
Spell Damage
Arcane
Mag Regen
Front Bar
Powered / Infused
Weapon Damage ( Berserker )
Back Bar

Mythic Item

Gaze of Sithis – We are utilizing Gaze of Sithis in this build as our main method of damage prevention is not blocking but rather roll-dodging. We don’t use an effective blocking weapon (SnB & Ice Staff) and so using this set, we give up blocking for the purpose of mitigating damage (you may still block to prevent incoming stuns and to benefit from your psijic & restoration staff passives) to gain a high amount of Max Health and resistances instead.

Monster Helm

We are not using any monster helms on this build as Gaze of Sithis requires our helmet slot, and thus can’t use both this mythic and monster helms.

Main Sets

Necropotence – This set gives us the highest amount of Max Magicka obtainable through a single set, provided as we have a combat pet active. Luckily for Wardens, our free Blue Betty skill counts towards this effect activation, so all we must do is cast this skill once per 25 seconds and we will gain the benefits of Necropotence at all times.

Heartland Conqueror – This brand new craftable set increases the effectiveness of our weapon traits by 100%. This effect grants us a lot of penetration thanks to our front-bar Sharpened weapon, and either a lot of healing power (via Powered) or spell damage (via Infused) thanks to our back bar weapon.

Minor Set

Armor of the Trainee – We use one piece of this set to help increase our Max Health pool further to provide some additional survivability and healing power, as we have one extra armor slot available when using all the other sets previously mentioned.

Weights & Traits

Light & Medium Armor – We are using mainly light & medium armor pieces on this build as those armor types both reduce the cost of our roll-dodging, which is one of our main damage prevention methods on this build. Light armor benefits our damage and sustain a lot, however due to it’s new penalties we can’t afford to use too many pieces of it, which is where the medium pieces come in. We also use one piece of heavy armor for the Undaunted passives.

Well Fitted & Impen – A lot of our traits are Well Fitted on this build to help further reduce the cost of our roll dodging. We don’t benefit at all from the Sturdy trait as we don’t block much on this build, and so Well Fitted is the most effective trait for us to use. We also use multiple pieces of Impen on this build to increase our Critical Resistance a bit more, to increase our survivability against not proc-oriented builds.

Consumables

Clockwork Citrus Fillet

Food

Tri-Stat

Potion

Food

We use Clockwork Citrus Fillet as this one food gives us all: Max Health, Health Recovery, Max Magicka and Magicka Recovery.

Potions

We use Tri-Stat potions (made with Bugloss, Columbine and Mountain Flower) to help us heal and sustain both our Magicka pool and our Stamina pool.

Champion Points

Craft CP Craft (0)
Warfare CP Warfare (520)
Fitness CP Fitness (542)
Biting Aura
50
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Master-At-Arms
50
Increases your damage done with direct damage attacks by 2% per stage.
BONUS
10% direct damage
Unassailable
50
Reduces your damage taken by area of effect attacks by 2% per stage.
BONUS
10% damage reduction
Resilience
50
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
20
Precision
Grants 160 Critical Chance per stage.
BONUS
320 Critical Chance
20
Eldritch Insight
Grants 260 Max Magicka per stage.
BONUS
520 Max Magicka
20
Blessed
Increases your Healing Done by 1% per stage.
BONUS
2% Healing Done
20
Tireless Discipline
Grants 260 Max Stamina per stage.
BONUS
520 Max Stamina
Extended Might
20
Piercing
Grants 350 Offensive Penetration per stage.
BONUS
700 Offensive Penetration
Extended Might
40
Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
40
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
30
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.

Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
30
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.

Affects Physical, Poison, Disease, and Bleed Damage.
50
Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Staving Death
20
Quick Recovery
Increases your Healing Taken by 1% per stage.
BONUS
2% Healing Taken
Staving Death
20
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.

ffects Magic, Flame, Frost, and Shock Damage.
BONUS
2% damage reduction
Staving Death
20
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.

Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
2% damage reduction
Staving Death
50
Resilience
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Staving Death
20
Preparation
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
10% damage reduction
50
Unassailable
Reduces your damage taken by area of effect attacks by 2% per stage.
BONUS
10% damage reduction
50
Master-At-Arms
Increases your damage done with direct damage attacks by 2% per stage.
BONUS
10% direct damage
Rejuvenation
50
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
Survival Instincts
50
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
Arcane Alacrity
50
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
BONUS
800 cost reduction
Juggernaut
50
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Rejuvenation
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
30
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
240 cost reduction
20
Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
220 cost reduction
50
Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
20
Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
40 cost reduction
16
Hasty
Increases your movement speed when Sprinting by 2% per stage.
BONUS
4% Movement speed
20
Hero’s Vigor
Grants 280 Max Health per stage.
BONUS
560 Max Health
30
Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
50
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
50
Tempered Soul
Return to life after resurrection with 5% more resources per stage.
BONUS
10% more resources
50
Arcane Alacrity
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
BONUS
800 cost reduction
20
Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
BONUS
40 Block cost reduction
30
Fortification
Increases the amount of damage you can block by 2% per stage.
BONUS
4% Block mitigation
6
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
6% Movement speed
30
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
90 cost reduction
20
Bashing Brutality
Increases your Bash damage by 60 per stage.
BONUS
120 increased damage

The Craft Champion Points as a whole do not effect combat much, and so they are completely up to your playstyle!

—————————————

My personal recommendations and preferences (by order of importance):

Passive Stars

  • Breakfall – This star will prove useful while kiting enemies off ledges such as keeps, towers and cliffs.
  • Steadfast Enchantment – This passive will let you spend less soul gems on your weapons’ enchantments.

Active Stars

  • Liquid Efficiency – This effect will help you save potions by consuming less of them while gaining their effects.
  • Steed’s Blessing – The speed bonus you gain from this passive can help you at the start of the fight, before you get stuck in combat status.
  • War Mount – Will make you much less likely to be dropped off of your mount and zerged or ganked down.
  • Rationer – This star will save you some money when you go groceries shopping for your PvP build.

Summary

That’s about all the information you need to set up this Magicka Warden build and play it in PvP! I hope you found this build setup useful and will enjoy playing it in game!

If you have any questions, suggestions, or feedback, please feel free to reach out to me either via my discord server, or by tagging me on Twitter.

You can also find my other socials down below to get in touch with me live on my streams or see more of my content!

Good luck tearing Cyrodiil apart!

About NirnStorm
NirnStorm is a content creator on Twitch and on YouTube. He currently plays and streams mainly The Elder Scrolls Online, with a focus on end-game PvP, and occasionally some different games such as Witcher, Among Us, Apex Legends and many others!