Welcome to Nirnstorm.com‘s Stamina Nightblade ( Stamblade ) PvP build for the Blackwood patch!
This build was made and written by Grimhallow – more information about the author at the bottom of the page.
In this patch, procs are back and we have been given a lot more base damage. That means more players are running high-damage specs as opposed to the tanky specs of the past. When you are solo in Cyrodill, gankers and bombers pose an ever present threat to your fights, which is why this patch I have opted to build tankier than usual and have adapted my damage sources to adjust to the added damage that has been provided at base.
Setup
Race
The optimal race for this build is Wood Elf.
Other alternatives such as Imperial, and Dark Elf are also viable.
Mundus Stone
The optimal Mundus for this build is The Serpent as it increases our Stamina Recovery.
Good alternatives would be The Warrior, or The Shadow.
Mortality
Vampirism Stage 3 is the best choice for this build as at this stage you get to benefit from both the Strike from the Shadows and the Undeath passives.
Attributes
You may reduce the amount of attribute points put in Health (listed above) all the way down to 0 and in turn increase the amount of points put into Stamina to fit your personal playstyle.
Skills
Passives
Assassination Nightblade
All Passives
Siphoning Nightblade
All Passives
Shadow Nightblade
All Passives
Medium Armor Armor
All Passives
Heavy Armor Armor
All Passives
Two Handed Weapons
All Passives
Vampire World
Make sure to unlock only the passives that fit your vampirism stage (ideally 3 for this build)
Fighters Guild Guilds
Unlock only Slayer, Banish the Wicked and Skilled Tracker.
Undaunted Guilds
All Passives
Assault Alliance War
All Passives
Racial Character
All Passives
Alchemy Crafting
Unlock only Medicinal Use
Gear
Well Fitted
Tri-Stat
heavy
Well Fitted
Tri-Stat
medium
Well Fitted
Tri-Stat
heavy
Impen
Tri-Stat
medium
Impen
Tri-Stat
medium
Impen
Max Stamina
medium
Impen
Tri-Stat
medium
Infused
Weapon Damage
Infused
Weapon Damage
Infused
Weapon Damage
Sharpened
Weapon Damage ( Berserker ) / Double DoT Poison
Front Bar
Defending
Weapon Damage ( Berserker ) / Disease / Double DoT Poison
Back Bar
Main Sets
Clever Alchemist – Clever Alchemist is the highest damage tank set, and the tankiest damage set. It can take some time for some players to get used to changing the way that they use potions, but the results are worth the time investment.
The Morag Tong – Morag Tong is a set to look at this patch. Increasing damage that enemies take is better than increasing your damage done, and it also means that your targets are vulnerable to poison and disease damage abilities that come from players besides you.
Mythic
Gaze of Sithis – Sithis is the mythic, and it is a no brainer for any Stamina Nightblade. Stamblades have enough mobility and LOS (line-of-sight) with cloak to safely forfeit the damage mitigation conventionally provided by block. It is overpowered – try it.
- Note: For more information regarding the setup, make sure to check out the attached build video!
Consumables
Food
Artaem Takeaway Broth is still the best food to use, even though the health recovery is moot.
Potions
Tri-Stat Potions (made with Bugloss, Columbine and Mountain Flower) are my go to, but I try to carry a stack of Detection Potions in case I need to snag a Nightblade out of stealth.
Poisons
Double Dot Poisons can be a lot of fun on the bow bar. Alternatively Snare Poisons are hilarious if a little expensive.
Champion Points
Craft (0) Warfare (520) Fitness (542) Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Increases your Critical Damage done by 3% per stage against enemies you are flanking.
BONUS
15% Critical Damage done
Increases your Critical Damage and Critical Healing done by 2% per stage.
BONUS
10% Critical Damage and Critical Healing done
Increase your damage done with single target attacks by 2% per stage.
BONUS
10% damage done
Grants 160 Critical Chance per stage.
BONUS
320 Critical Chance
Increases your Critical Damage done by 3% per stage against enemies you are flanking.
BONUS
15% Critical Damage done
Increases your Critical Damage and Critical Healing done by 2% per stage.
BONUS
10% Critical Damage and Critical Healing done
Grants 260 Max Magicka per stage.
BONUS
520 Max Magicka
Increases your Healing Done by 1% per stage.
BONUS
2% Healing Done
Grants 260 Max Stamina per stage.
BONUS
520 Max Stamina Extended Might
Grants 350 Offensive Penetration per stage.
BONUS
700 Offensive Penetration Extended Might
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance Extended Might
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance Extended Might
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Increase your damage done with single target attacks by 2% per stage.
BONUS
10% damage done Staving Death
Increases your Healing Taken by 1% per stage.
BONUS
2% Healing Taken Staving Death
Reduces the damage you take from Magical attacks by 1% per stage.
ffects Magic, Flame, Frost, and Shock Damage.
BONUS
2% damage reduction Staving Death
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
2% damage reduction Staving Death
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance Staving Death
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
10% damage reduction Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Grants 28 Max Health per stage.
BONUS
1400 Max Health
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
Grants 28 Max Health per stage.
BONUS
1400 Max Health
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
240 cost reduction
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
220 cost reduction
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
40 cost reduction
Increases your movement speed when Sprinting by 2% per stage.
BONUS
4% Movement speed
Grants 280 Max Health per stage.
BONUS
560 Max Health
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
Return to life after resurrection with 5% more resources per stage.
BONUS
10% more resources
Reduces the cost of Block by 20 Stamina per stage.
BONUS
40 Block cost reduction
Increases the amount of damage you can block by 2% per stage.
BONUS
4% Block mitigation
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
6% Movement speed
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
90 cost reduction
Increases your Bash damage by 60 per stage.
BONUS
120 increased damage The Craft CP tree doesn’t effect combat directly, and is entirely up for each player to set up for their own playstyle.
Our personal suggestions will be added soon.
Grimhallow is a Nightblade in the Elder Scrolls Online. He is not creative enough to come up with an interesting and sizable paragraph for his bio, but once he starts talking about Nightblade mechanics his videos accidentally become an hour long. Subscribe for next year's video.