Stamina Sorcerer PvP Build – Crystallized Swing

by StaticWave
28th June 2021

Build Contents

Welcome to Nirnstorm.com‘s Stamina Sorcerer ( Stamsorc ) PvP Build for the Blackwood patch – “Crystallized Swing“.
This build was made and written by StaticWave – more information about the author at the bottom of the page.

The Crystallized Swing build utilizes several weapon damage boosting sets to amplify both damage and healing power.  This allows us to deal serious burst damage on our opponents, while also being hard to kill.

If you’re looking for a build that can one-shot most players and kill tankier ones, while also being very tanky with high healing power, then you are in the right place!

Details
PATCH
Blackwood
RACE
Imperial
MUNDUS
The Lover
Increases Physical and Spell Penetration
Mortality
Mortal
Werewolf
Vampire
Attributes
19
Health
45
Stamina
0
Magicka

Setup

Race

The optimal race for this build is Imperial as it gives 6% cost reduction to all core combat abilities and regular abilities (including Ultimates).  This allows us to stay in heavy armor without suffering too much cost increase, as well as going Vampire Stage 3 to get even more mitigation. Other alternatives such as Woodelf, Orc, or Nord are also good.

Mundus Stone

The optimal Mundus for this build is The Lover as it increases our penetration, allowing us to deal more damage to players with higher resistances. Other alternatives also work, such as Serpent, Warrior, or Lady.

Mortality

Vampirism Stage 3 is the best choice for this build because it synergizes with Imperial’s cost reduction. However, it is also possible to play as a Mortal.

Skills

Vateshran’s Perfected Maul
Clever Alchemist’s One Handed & Shield
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon

Passives

Dark Magic Sorcerer

All Passives

Daedric Summoning Sorcerer

All Passives

Storm Calling Sorcerer

All Passives

Medium Armor Armor

All Passives

Heavy Armor Armor

All Passives

Two Handed Weapons

All Passives

One Handed and Shield Weapons

All Passives

Vampire World

All Passives

Fighters Guild Guilds

Unlock only SlayerBanish the Wicked and Skilled Tracker.

Undaunted Guilds

All Passives

Assault Alliance War

All Passives

Support Alliance War

Unlock only Combat Medic

Racial Character

All Passives

Alchemy Crafting

Unlock only Medicinal Use

Gear

Well Fitted
Tri-Stat
heavy
Well Fitted
Tri-Stat
heavy
Reinforced
Tri-Stat
heavy
Well Fitted
Tri-Stat
heavy
Well Fitted
Tri-Stat
medium
Well Fitted
Tri-Stat
heavy
Well Fitted
Tri-Stat
heavy
Protective
Weapon Damage
Infused
Weapon Damage
Infused
Weapon Damage
Sharpened
Berserk (Weapon Damage)
Front Bar
Defending
Escapist’s Poison
Back Bar

Monster Helm

Balorgh – We are using 1-piece Balorgh for the extra weapon damage. However other 1-piece monster sets can work as well.

Main Sets

Ravager – Ravager is one of the highest Weapon Damage boosting sets in the game, giving us 584 Weapon Damage when fully procced. Due to its inconvenient proc condition, most people do not bother using it in PvP. However, the set synergizes extremely well with Razor Caltrops, guaranteeing at least 50% uptime for 4x stacks, and 100% for regular stacks. It also boosts our max Health, which is crucial for survival in this one-shot meta.

Clever Alchemist – This is one of the best back-bar-able Weapon Damage boosting set in the game. It gives us 675 Weapon Damage when procced and 2 lines of max Health. These stats are very attractive and allow us to survive incoming burst damage, while giving a tremendous boost in Weapon Damage for our burst combos.

Mythic Item

Malacath – Despite the nerf, Malacath is still mandatory on a Stamina Sorcerer because the class lacks critical damage & critical chance passives. You would have to seriously invest into critical chance & critical damage to outperform Malacath, which makes you very squishy in a real fight.  Therefore, it is better to use Malacath for consistent damage while being as tanky as possible.

If you do not have Malacath though, then simply use a 2nd piece of Balorgh for the extra Weapon Damage and Penetration.

Arena Set

Vateshran’s Perfected Two Handed – This is arguably one of the best set you can use on a Stamina Sorcerer because it synergizes extremely well with our main burst ability – Crystal Weapon.  Moreover, we get a boost to Weapon Damage which increases our healing on both bars.

If you do not have this set, then simply use an Agility Two Handed Maul for the extra Stamina.

Weights & Traits

Medium & Heavy Armor – We are in 6 heavy & 1 medium because we are trying to benefit from heavy armor passives which give us Health, Magicka recovery, resistances, and healing received. The Heavy Armor Bonus also makes us tankier against stamina players. The extra Health and resistances allow us to use 2 damage sets and benefit from better survivability.

Well Fitted & Reinforced – We are in 6 well fitted & 1 reinforced because roll dodging is still the best form of damage mitigation vs single target damage. The nerf to critical damage mitigation forces us to seriously invest into it if we want to mitigate critical damage, so well fitted is the more attractive option. We use reinforced on the chest as it gives the most resistances and can often push us to the next 660 armor threshold, giving us that extra 1% damage mitigation.

Consumables

Lava Foot Soup-And-Saltrice

Food

Resistance

Potion

Immovability

Potion

Escapist

Poison

Food

We use Lava Foot Soup-And-Saltrice to get as much Stamina Recovery as possible, while retaining Max Health from Imperial & Heavy Armor passives, as well as allocating attribute points into HP.  Artaeum Take Away Broth is a good alternative as well if you want more max HP.

Potions

Our magicka sustain is plentiful in Heavy Armor, so we are using Physical Resistance Potions (Columbine, Mountain Flower, Beetle Scuttle) to boost our survivability against stamina players.

We can also use Immovable Potions (Columbine, Mountain Flower, Wormwood) to give us CC immunity when performing our burst combos.

Poisons

We use Escapist Poisons because it gives us CC immunity and immobilizes our opponent when procced. This allows us to stay on the offense for longer and helps with landing our abilities.

Champion Points

Craft CP Craft (0)
Warfare CP Warfare (520)
Fitness CP Fitness (542)
Deadly Aim
50
Increase your damage done with single target attacks by 2% per stage.
BONUS
10% damage done
Master-At-Arms
50
Increases your damage done with direct damage attacks by 2% per stage.
BONUS
10% direct damage
Duelist’s Rebuff
50
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
Unassailable
50
Reduces your damage taken by area of effect attacks by 2% per stage.
BONUS
10% damage reduction
20
Precision
Grants 160 Critical Chance per stage.
BONUS
320 Critical Chance
20
Eldritch Insight
Grants 260 Max Magicka per stage.
BONUS
520 Max Magicka
20
Blessed
Increases your Healing Done by 1% per stage.
BONUS
2% Healing Done
20
Tireless Discipline
Grants 260 Max Stamina per stage.
BONUS
520 Max Stamina
Extended Might
20
Piercing
Grants 350 Offensive Penetration per stage.
BONUS
700 Offensive Penetration
Extended Might
40
Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
40
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
30
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.

Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
30
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.

Affects Physical, Poison, Disease, and Bleed Damage.
50
Deadly Aim
Increase your damage done with single target attacks by 2% per stage.
BONUS
10% damage done
Staving Death
20
Quick Recovery
Increases your Healing Taken by 1% per stage.
BONUS
2% Healing Taken
Staving Death
20
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.

ffects Magic, Flame, Frost, and Shock Damage.
BONUS
2% damage reduction
Staving Death
20
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.

Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
2% damage reduction
Staving Death
20
Preparation
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
10% damage reduction
50
Duelist’s Rebuff
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
50
Unassailable
Reduces your damage taken by area of effect attacks by 2% per stage.
BONUS
10% damage reduction
50
Master-At-Arms
Increases your damage done with direct damage attacks by 2% per stage.
BONUS
10% direct damage
Ironclad
50
Grants 34.6 Armor per stage.
BONUS
1730 Armor
Survival Instincts
50
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
Rejuvenation
50
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
Juggernaut
50
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Ironclad
Grants 34.6 Armor per stage.
BONUS
1730 Armor
50
Rejuvenation
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
30
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
240 cost reduction
20
Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
220 cost reduction
50
Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
20
Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
40 cost reduction
16
Hasty
Increases your movement speed when Sprinting by 2% per stage.
BONUS
4% Movement speed
20
Hero’s Vigor
Grants 280 Max Health per stage.
BONUS
560 Max Health
30
Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
50
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
50
Tempered Soul
Return to life after resurrection with 5% more resources per stage.
BONUS
10% more resources
20
Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
BONUS
40 Block cost reduction
30
Fortification
Increases the amount of damage you can block by 2% per stage.
BONUS
4% Block mitigation
6
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
6% Movement speed
30
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
90 cost reduction
20
Bashing Brutality
Increases your Bash damage by 60 per stage.
BONUS
120 increased damage

The Craft CP tree doesn’t affect combat directly, and is entirely up for each player to set up for their own playstyle.

About StaticWave
StaticWave is a content creator on Twitch and Youtube. His main focus in ESO is openworld 1vX and small-scale. He is also an experienced duelist and a big supporter of the dueling community. While he plays every stamina class and a few magicka ones, Stamina Sorcerer is what he enjoys playing the most. Occasionally, he will host dueling events for everyone to participate, so if you are interested be sure to check them out in his discord channel!

DAILY ESO GIVEAWAYS.

Build Critiques

Q & As

Minor Raging