Magsorc has benefited tremendously from the limited amount of sets, as it was running most of those (and thus focusing on stat builds) before this patch already. The following build will give you the maximum amount of stats achievable for it, divided well between max resources, regeneration and damage.
Setup
Race
The best races for this build are High Elf (Altmer) and Breton. The first will slot an additional magicka regeneration glyph on the jewelry, the second a spell damage glyph. This brings out the overall stats very similar in the end.
Dark Elf serves as a secondary option.
Skills
Note: For the full explanation on the offensive and defensive rotations with this skill setup, make sure to check my basic guide. It’s from the Greymoor patch but the mechanics explained here are still the exact same this patch.
Passives
Daedric Summoning Sorcerer
All Passives
Dark Magic Sorcerer
All Passives
Storm Calling Sorcerer
All Passives
Light Armor Armor
All Passives
Medium Armor Armor
Unlock all the passives except Dexterity and Improved Sneak.
Heavy Armor Armor
All Passives
Destruction Staff Weapons
All Passives
Restoration Staff Weapons
All Passives
Undaunted Guilds
All Passives
Psijic Guilds
Unlock all passives except Deliberation as it’s not relevant for this build.
Assault Alliance War
All Passives
Racial Character
All Passives
Alchemy Crafting
Unlock only Medicinal Use
Gear
Well Fitted
Max Magicka
light
Well Fitted
Max Magicka
medium
Well-Fitted
Tri-Stat
heavy
Well-Fitted
Max Magicka
light
Well-Fitted
Max Magicka
light
Well-Fitted
Tri-Stat
light
Well-Fitted
Max Magicka
light
Arcane
Mag Regen
Infused
Tri-Regen
Infused
Tri-Regen
Sharpened
Shock Damage
Front Bar
Defending
Escapist’s Poison
Back Bar
Monster Sets
With the no-procs ruleset being implemented in Cyrodiil, we can’t use 2 pieces of the same monster set and get the 2-piece bonus. We can, however, use two different one-pieces of two different monster sets, Swarm Mother and Domihaus, to get a lot of Max Magicka and Max Stamina from the 1-piece bonus of both, combined.
Main Set
Crafty Alfiq – Magicka Sorcerer relies on a high amount of maximum Magicka, mostly for it’s shield size, which is why this is one of the staple sets for any Magsorc build.
Minor Sets
Grace of the Ancients – This 3-pieces set grants us a lot of additional Max Magicka, which helps push our main stat pool close towards 50k. This set works brilliantly in combination with Crafty Alfiq towards our goal of maximizing or Magicka pool.
P.S. Magicka goes BRRRRR.
Armor of the Trainee – This will again boost the maximum magicka, however the extra health is also really useful as it will still take a bit more to burst through your health should your shields go down.
Weights & Traits
Weights – 5 light armor is still obligated for Magsorc, as Dampen Magic (which requires 5 pieces of light armor to use) serves really well in combination with Hardneed Ward and Healing Ward, creating a powerful shield stack.
Well Fitted – Shields alone are not enough to survive. The additional mechanic that is necessary for a Magsorc this patch is roll dodging. Next to that the increased Stamina sustain will also allow for a better usage of Dark Conversion, thus creating a build with high overall sustain.
Consumables
Buff Food
The food we use is Artaeum Pickled Fish Bowl, this will give you a high bonus to the Max Health and Max Magicka stats. The Max Stamina should be around 17k (in CP) already, which is very comfortable for the stamsustain. That being said, Bewitched Sugar Skulls is a very valid choice as well, especially for no-cp, despite the fact that it could be considered an overkill on Max Stamina.
Potions
The potions we use the most are spell power potions, though it’s better to switch to tri-stat potions when you’re taking a lot of damage, as you won’t be focused on dealing damage then but rather on surviving and getting out of the fight (made with Bugloss, Columbine and Mountain Flower) .
Poisons
We use Escapist’s Poison on the back bar (Restoration Staff Bar) on this build (Made with columbine, wormwood and namira’s rot).
Champion Points
Craft (0) Warfare (700) Fitness (787) Increase your damage done with single target attacks by 2% per stage.
BONUS
10% damage done
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
Increases Max Magicka by 26 per stage.
BONUS
1300 Max Magicka
Increases Max Magicka by 26 per stage.
BONUS
1300 Max Magicka
Grants 160 Critical Chance per stage.
BONUS
640 Critical Chance
Grants 260 Max Magicka per stage.
BONUS
1040 Max Magicka
Increases your Healing Done by 1% per stage.
BONUS
4% Healing Done
Grants 260 Max Stamina per stage.
BONUS
1040 Max Stamina Extended Might
Grants 350 Offensive Penetration per stage.
BONUS
1400 Offensive Penetration Extended Might
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance Extended Might
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance Extended Might
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Increase your damage done with single target attacks by 2% per stage.
BONUS
10% damage done Staving Death
Increases your Healing Taken by 1% per stage.
BONUS
4% Healing Taken Staving Death
Reduces the damage you take from Magical attacks by 1% per stage.
ffects Magic, Flame, Frost, and Shock Damage.
BONUS
4% damage reduction Staving Death
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
4% damage reduction Staving Death
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance Staving Death
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
20% damage reduction
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
BONUS
15% effectiveness and damage done
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
BONUS
800 cost reduction
Grants 3 Health, Magicka, and Stamina Recovery per stage.
BONUS
150 Health, Magicka and Stamina Recovery
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
360 cost reduction
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
440 cost reduction
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
80 cost reduction
Increases your movement speed when Sprinting by 2% per stage.
BONUS
8% Movement speed
Grants 280 Max Health per stage.
BONUS
1120 Max Health
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
Return to life after resurrection with 5% more resources per stage.
BONUS
25% more resources
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
BONUS
15% effectiveness and damage done
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
BONUS
800 cost reduction
Reduces the cost of Block by 20 Stamina per stage.
BONUS
80 Block cost reduction
Increases the amount of damage you can block by 2% per stage.
BONUS
6% Block mitigation
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
15% Movement speed
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
135 cost reduction
Increases your Bash damage by 60 per stage.
BONUS
240 increased damage Recommended Slottable stars:
- Steed’s Blessing
- Gifted Rider
- War Mount
- Rationer
The only necessary passive star is Breakfall.
Additional Notes
The Arcane Supremacy slottable star in the Warfare tree can be replaced with Cleansing Revival or Fighting Finesse.
MalcolM is a content creator who's content is completely focused on ESO. He mainly does open world 1vX PvP, and mostly on the Magicka Sorcerer. While he plays many other classes, Magsorc is the class he is the most experienced with and has the most fun playing. He uploads gameplay & guides for PvP, and occasionally other ESO-related things, such as housing to his channels, so be sure to check them out!