Magicka Templar PvP Build – No Procs Cyrodiil

by NirnStorm
6th March 2021

Whoa! This build is from a previous patch, so it may not function correctly or some aspects may no longer exist. See the latest builds here!

Build Contents

Welcome to my Magicka Templar (Magplar) PvP Build for the Flames of Ambition patch.

This build utilizes the revamped Champion Points system and the new Armor Bonuses to get a surprising amount of damage and healing power, lots of damage mitigation, and a very cheap cost for the core-abilities.

If you’re looking for a very strong build that has a lot of damage, but still enables you to survive very easily in difficult scenarios and even massively outnumbered fights during the no-procs period of Cyrodiil, you’ve come to the right place!

Details
PATCH
Flames of Ambition
RACE
Breton
MUNDUS
The Atronach
Increases Magicka recovery
Mortality
Mortal
Werewolf
Vampire
Attributes
17
Health
0
Stamina
47
Magicka

Setup

Before we get started, it’s important to keep in mind while viewing and using this build, that it’s meant specifically for Cyrodiil, as for the next 6 months, there will be a very limited pool of item sets that are usable in Cyrodiil, and are available to use in builds. This means that while this build is incredibly powerful in a no-procs ruleset environment, like Cyrodiil of this patch, it may not perform quite as well in places where proc sets and more set choices are available, such as Battlegrounds and out-of Cyrodiil duels.

Race

The optimal race for this build is Breton. This race helps you sustain magicka skills better than any, and increases your spell resistance and your magicka pool as well.

Other good alternatives for races would be Dark Elf, Argonian and High Elf.

Mundus

The mundus stone we are using on this build is The Atronach, since Major Intellect, a buff that grants us extra magicka regeneration was nerfed this patch, and this mundus allows us to mitigate that loss and sustain our magicka better.

Vampirism

We play as a Stage One vampire on this build, as we want to benefit from Mist Form which enables us to kite enemies and mitigate a lot of damage well, but without suffering too much of the vampirism penalties.

Skills

Lightning Staff
Frost Staff
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon

Note: For the full explanation on why we use all these skills and how to utilize them effectively, make sure to check out the build video (Coming Soon).

Passives

Aedric Spear Templar

All Passives

Dawn’s Wrath Templar

All Passives

Restoring Light Templar

All Passives

Light Armor Armor

All Passives

Medium Armor Armor

All Passives

Heavy Armor Armor

All Passives

Destruction Staff Weapons

All Passives

Vampire World

Unlock only the passives that work with your preferred stage of Vampirism.

The recommended stage for this build is Stage One, for which you need to unlock only Dark Stalker

Undaunted Guilds

All Passives

Assault Alliance War

All Passives

Support Alliance War

Unlock only Combat Medic

Racial Character

All Passives

Alchemy Crafting

Unlock only Medicinal Use

Gear

Impen
Tri-Stat
medium
Impen
Tri-Stat
medium
Well-Fitted
Tri-Stat
heavy
Well-Fitted
Tri-Stat
light
Well-Fitted
Tri-Stat
light
Well-Fitted
Tri-Stat
medium
Well-Fitted
Tri-Stat
light
Infused
Mag Regen
Infused
Mag Regen
Infused
Spell Damage
Sharpened
Shock Damage
Front Bar
Infused
Weapon Damage ( Berserker )
Back Bar

Monster Sets

With the no-procs ruleset being implemented in Cyrodiil, we can’t use 2 pieces of the same monster set and get the 2-piece bonus. We can, however, use two different one-pieces of two different monster sets, Swarm Mother and Domihaus, to get a lot of Max Magicka and Max Stamina from the 1-piece bonus of both, combined.

Main Sets

Spinner’s Garments – Out of all the damage sets within the limited pool of the no-procs ruleset, Spinners is the most damaging one. It gives us a lot of Spell Penetration, increases our Spell Damage, and contributes to our Max Magicka pool.

Law of Julianos – This is yet another very offensive set. It increases our Spell Damage, our Max Magicka and our Critical Rating. While sets like Crafty Alfiq might be better for consistent damaging, Julianos is a crafted set, which enables us to be a bit more dynamic with the weights of our armor pieces, to benefit the most out of those.

Minor Sets

Willpower – Using two pieces of this set gives us a little bit of Max Magicka on our back bar, to improve our healing power. We don’t benefit much from the last two bonuses of Spinner’s on our backbar, so Willpower is a nice set to use only on the back bar to gain some additional stats.

Note that Willpower can be replaced with a Master’s Sword and Shield to further increase your healing power, but this will reduce your overall damage due to your backbar enchant being only half as powerful if you don’t use it on a staff.

Weights & Traits

Weights – This patch, we are no longer forced to use 5 pieces of any type of armor, as there are no longer such limitations on any of the Armor Passives, and we are not using any active armor skills. This allows us to make the best of both worlds by combining 3 pieces of Light Armor and 3 pieces of Medium armor – both of which allows us to make our Roll Dodge cost very very cheap, and one piece of Heavy Armor to enjoy the full benefits of the Undaunted passives.

Well Fitted – A lot of our traits are Well-Fitted in this build, since our main method of damage-prevention is roll dodging. Between the armor types, the Well Fitted trait and the new CP stars, we are able to reduce the cost of Roll Dodge to only about two thousands, which proves incredibly effective to help us survive when we are playing outnumbered or running away from a big zerg.

Consumables

Bewitched Sugar Skulls

Food

Spell-Power

Potion

Food

We use Bewitched Sugar Skulls since this one food gives us all: Max Health, Max Magicka, Max Stamina and Health Recovery.

Potions

We use Spell Power Potions (made with Lady’s Smock, Corn Flower and either Water Hyacinth or Namira’s Rot) which grant us the very valuable Major Sorcery, Major Intellect and Major Prophecy buffs.

Champion Points

Craft CP Craft (0)
Warfare CP Warfare (700)
Fitness CP Fitness (787)
Biting Aura
50
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Duelist’s Rebuff
50
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
Resilience
50
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Thaumaturge
50
Increases your damage done with damage over time effects by 2% per stage.
BONUS
10% damage done
40
Precision
Grants 160 Critical Chance per stage.
BONUS
640 Critical Chance
40
Eldritch Insight
Grants 260 Max Magicka per stage.
BONUS
1040 Max Magicka
40
Blessed
Increases your Healing Done by 1% per stage.
BONUS
4% Healing Done
40
Tireless Discipline
Grants 260 Max Stamina per stage.
BONUS
1040 Max Stamina
Extended Might
40
Piercing
Grants 350 Offensive Penetration per stage.
BONUS
1400 Offensive Penetration
Extended Might
40
Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
40
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
30
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.

Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
30
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.

Affects Physical, Poison, Disease, and Bleed Damage.
50
Thaumaturge
Increases your damage done with damage over time effects by 2% per stage.
BONUS
10% damage done
50
Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Staving Death
40
Quick Recovery
Increases your Healing Taken by 1% per stage.
BONUS
4% Healing Taken
Staving Death
40
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.

ffects Magic, Flame, Frost, and Shock Damage.
BONUS
4% damage reduction
Staving Death
40
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.

Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
4% damage reduction
Staving Death
50
Resilience
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Staving Death
40
Preparation
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
20% damage reduction
50
Duelist’s Rebuff
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
Ironclad
50
Grants 34.6 Armor per stage.
BONUS
1730 Armor
Survival Instincts
50
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
Peace of Mind
50
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
BONUS
200 Health and Magicka Recovery
Juggernaut
50
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Ironclad
Grants 34.6 Armor per stage.
BONUS
1730 Armor
45
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
360 cost reduction
40
Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
440 cost reduction
50
Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
BONUS
200 Health and Magicka Recovery
50
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
40
Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
80 cost reduction
32
Hasty
Increases your movement speed when Sprinting by 2% per stage.
BONUS
8% Movement speed
40
Hero’s Vigor
Grants 280 Max Health per stage.
BONUS
1120 Max Health
30
Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
50
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
125
Tempered Soul
Return to life after resurrection with 5% more resources per stage.
BONUS
25% more resources
40
Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
BONUS
80 Block cost reduction
45
Fortification
Increases the amount of damage you can block by 2% per stage.
BONUS
6% Block mitigation
15
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
15% Movement speed
45
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
135 cost reduction
40
Bashing Brutality
Increases your Bash damage by 60 per stage.
BONUS
240 increased damage

The Craft CP tree doesn’t effect combat directly, and is entirely up for each player to set up for their own playstyle.

Our personal suggestions will be added soon.

About NirnStorm
NirnStorm is a content creator on Twitch and on YouTube. He currently plays and streams mainly The Elder Scrolls Online, with a focus on end-game PvP, and occasionally some different games such as Witcher, Among Us, Apex Legends and many others!