Welcome to my Stamina Warden (Stamden) PvP Build for the Flames of Ambition patch.
This build makes use of the best sets that are enabled in Cyrodiil to get the optimal performance for the Stamina Warden class, with strong healing power and big damage burst.
If you’re looking to be able to both pressure and burst down enemy players one by one or group by group, and dominate the no-procs version of Cyrodiil on a Stamden, you’ve come to the right place!
Before we get started, it’s important to keep in mind while viewing and using this build, that it’s meant specifically for Cyrodiil, as for the next 3-6 months, there will be a very limited pool of item sets that are usable in Cyrodiil, and are available to use in builds. This means that while this build is incredibly powerful in a no-procs ruleset environment, like Cyrodiil of this patch, it may not perform quite as well in places where proc sets and more set choices are available, such as Battlegrounds and out-of Cyrodiil duels.
While I personally have been having a great time in Battlegrounds using this concept and similar builds, you could definitely make some adaptations to make it perform better in procs-specific environments.
The optimal race for this build is Imperial. After the nerf of Nords, imperial is the best race for most melee stamina builds that don’t rely on roll dodges. This race will help increase your max health and stamina pools, as well as increase your sustain with both magicka and stamina, both of which are utilized a lot on this class.
Other good alternatives for races would be Orc, Argonian and High Elf (due to it’s recent changes).
The mundus stone we are using on this build is The Warrior, as it increases our damage done and helps us burst down enemy players.
Another good alternative for a mundus stone would be The Atronach, especially if you don’t play as an Imperial. This mundus increases our magicka recovery, which is a very important stat as four of our active abilities cost magicka, including our most important healing ability.
If you feel like you lack mobility and want to increase it at the cost of somewhat lowering your burst potential, this is an equally powerful skills setup:
With the no-procs ruleset being implemented in Cyrodiil, we can’t use 2 pieces of the same monster set and get the 2-piece bonus. We can, however, use one piece of a monster set, Swarm Mother or Domihaus, to get a lot of Max Magicka and Max Stamina from the 1-piece bonus alone.
Beekeeper’s Gear – Since our biggest heal Arctic Blast scales off of our Max Health rather than Max Stamina, and due to the insane healing power of the skill, we prefer to use a health-based defensive set this patch over a mitigation or armor defensive sets (within the limited sets pool of no-procs Cyrodiil). Beekeeper plays perfectly into that defensive set slot, as it gives us a lot of health to increase our healing power and a decent amount of Health Regen which until next patch still performs really well in PvP.
This set could be replaced with Fortified Brass as a budget option that is easier to get (since it’s a craftable set) however it will perform slightly worse since your Health-Based healing will be less powerful.
Spriggan’s Thorns – This set is simply the best damage set currently available for Stamina characters to use in no-procs Cyrodiil. It gives us a ton of penetration which in combination with the Maul we use on the front bar and the sharpened weapon trait, enables us to burn right through our foe’s armor and deal a massive amount of damage to them.
Armor of the Trainee – As mentioned previously, Stamina wardens benefit a lot from stacking Max Health thanks to the Arctic Blast skill. We use one piece of Trainee as it grants us additional health which stacks with our Beekeeper, attribute points and enchantments.
Critical Riposte – The final bonus of Spirggan’s which we have on our front bar is irrelevant on our secondary bar, since we don’t deal much damage to our enemies on it. Due to that, we choose to use Riposte on this bar to grant us a bit more critical resistance to mitigate incoming damage passively, as we spend time on our back-bar mainly when we are being defensive, healing ourselves and buffing up.
Weights – This patch, we are no longer forced to use 5 pieces of any type of armor, as there are no longer such limitations on any of the Armor Passives and we are not using any active armor skills. This allows us to make the best of both worlds by combining 3 pieces of Medium Armor and 4 pieces of Heavy armor – to gain significant bonuses from the passives of both, without applying too many negative penalties to ourselves from the Heavy Armor line.
Impenetrable – The main trait we use on this setup is Impen. Since I personally don’t find myself blocking or dodging too often with this build, I found impen which grants us damage mitigation against crits passively to be the best performing trait. It also enables us to not use the CP star that would provide critical resistance as we gain enough of it from our armor trait.
If you find yourself blocking a lot or roll-dodging a lot using this build, feel free to replace a few Impen pieces to Sturdy or Well-Fitted appropriately!
We use Arteum Takeaway Broth since this one food gives us all: Max Health, Max Stamina, Health Recovery & Stamina Recovery. For a cheaper food, you could use Dubious Camoran Throne, which grants close to similar stats without the health recovery, or even Bewitched Sugar Skulls for higher stats, yet less Stamina sustain.
The main potions we use on this build are Tri-Stat Potions (made with Bugloss, Columbine and Mountain Flower) to help us heal and sustain both our Magicka pool and our Stamina pool. We have four different magicka based skills, one of which is our main heal, so sustaining our Magicka pool is more important on this build than on most Stamina characters.
The poisons we use on our back-bar with this build are Escapist’s Poison. This potion can be made in multiple different ways to grant multiple different effects. The one I’ve been using on this build personally grants enemy-detection and restore health in addition to the unstoppable effect Escapist poisons normally have (made with Blue Entoloma, Columbine and Namira’s Rot), but you can choose the secondary effects based on your playstyle.
The Craft Champion Points as a whole do not effect combat much, and so they are completely up to your playstyle!
My personal recommendations and preferences (by order of importance):
That’s about all the information you need to set up this build and play it in PvP! I hope you found this build setup useful and will enjoy playing it in game!
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Have a blast out there in Cyrodiil!